STORIES THAT ENCHANT THE MIND
To describe Spiritfarer as modal experience would be doing both the game and us a disservice. It’s a game where you ferry spirits towards the afterlife. It’s a game where you grow crops. It’s a game where you build. Modular would probably be the more accurate word. A modular gaming experience where all its piecemeal aspects blended together in complete harmony.
There’s a lot to love about this excellently crafted take on the mythological ferryman to the underworld. You’re Stella, a newly minted Spiritfarer who’s had the torch passed to her by her predecessor, Charron.
This opening scene offers up a juxtaposition that sets the tone perfectly for the rest of the game. The black-hooded figure we associate with death bestows the responsibility of ferrying spirits to a young girl with brightly colored clothes. It tells us that death doesn’t have to be a grim and ugly experience. There is peace to be found between leaving our mortal coil and walking into the light.
With spiritfaring powers granted and feline companion - Daffodil - in tow, you and Stella set sail to find souls to help ease them into whatever lies the great beyond. Along the way, there will be a lot of building, cooking, chatting and, yes, even hugging. Your ferry will change in many ways as you sail across the seas of purgatory.
It will expand in size through upgrades and it will be populated by guest rooms, a kitchen, gardens and farms, as well as spirit lodgings and other facilities. As you build and stack these rooms in your own creative way, you’ll slowly increase the amount of management work that needs to be done.
Death Quote:
Langston Hughes
“Life is for the living. Death is for the dead. Let life be like music. And death a note unsaid.”

Yannis is a veteran gamer with over 25 years of experience across the spectrum of genres. He enjoys spending time with his family, livestreaming on Twitch and occasionally dishing out unsolicited dad advice. Also catch him on IG.
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